"Parkitect shows how following through on a kickstarter is done".
By September 2014, the campaign had raised over US$63,730. Texel Raptor launched the Kickstarter of the game on Augas Parkitect. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.
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In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. Furthermore, the game introduces a branching map system within its campaign mode. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. The player may hire staff to fulfill the needs of the park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The premise of the game is to build a theme park.