Despite its sound the Void Beam is considered silent and will not alert enemies (it is only silent if no amp is equipped), however Void Mode will be deactivated while firing. The Operator's default power, the Void Beam is a continuous energy beam fired from their right hand that extends up to 20 meters, which deals roughly 2,000 Void damage per second to the target with a 1-meter radius of its impact point, with a 1.5x multiplier on critical hits. The powers available to the Operator are as follows: Because all of their abilities deal Void damage, they are effective against all Sentient enemies as it nullifies any damage resistance built by the creatures. It can also be replenished by Energy Orbs or certain Warframe powers that restore Energy. Operators have a base energy of 100 (with an increasingly faster regeneration speed which refills completely in 6 seconds), which is independent of the Warframe, consumed by the Operator's abilities and indicated by the focus gauge. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times. The Warframe is also inflicted with a debuff named Transference Static, which depletes all their shields and reduces their maximum health by 10%. If the Operator loses all of their health during a fight or if their Warframe's health is reduced to 30 or lower, they do not experience Bleedout but instead will be forcefully returned to their Warframe's last location without it teleporting. Operators have a base health of 100 along with a base armor of 25. Using Transference while outside of the Warframe will not only dismiss the Operator but also teleport the Warframe to the Operator's last location. This applies to abilities that create constructs (like Atlas' Tectonics) or armor (like Nezha's Warding Halo) and will persist even after the ability ends while in transference. While Transference is active, the Warframe becomes invulnerable to damage from all sources however, if the Warframe currently has an ability active, it will still receive 10% damage from all sources. Unlike Transcendence, Transference has no charge up, and the player's unbound and primary focus passives will be instantly activated from the start of a mission. The Void Beam used during Transcendence oddly cannot damage Vomvalysts in their spectral forms.Ī Transferenced Operator using Void Beam.Ĭompleting The War Within will replace Transcendence with physical Transference, allowing the players to play as the Operator themselves during missions, complete with their own set of maneuvers - though limited to running, jumping, sliding and zip-line running. Once Transcendence ends, the Operator disappears and control is returned to the Warframe. While Transcendence is active, both the Operator and Warframe are invulnerable to damage from all sources. This temporarily disables their Warframe to summon the Operator in a spectral form for 10 seconds, firing a powerful Void Beam while also activating any Warframe passives related to the Focus tree.
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Upon completing The Second Dream, players will be granted a Focus gauge which slowly charges for a full three minutes ( 180 seconds), after which if used performs the Transcendence ability (default: 5 ).
Operators gain power and utility by unlocking abilities through the Focus system, granting them active and passive buffs that enhance their combat power and survival abilities.Ī Tenno performing Transcendence as the Warframe lies inert on the ground. Their importance lies in improving their grasp of the Tenno's five great schools in the form of the Focus system.įunctions related to the Operator can be accessed in the Orbiter's Transference Room by interacting with the Somatic Link inside, or by accessing the Operator option under the player's Settings.įocus Menu and Daily Focus Cap Main article: Focusįocus refers to special abilities unlocked for your Operator after completing The Second Dream quest, revolving around a Tenno's true powers guided by the principles of the Five Great Tenno Schools. Operators control the Warframes through a process known as Transference, which uses a device called the Somatic Link to aid in channeling and consequently transfer the Operator's consciousness and powers into their Warframes that they control as a surrogate body, even over long distances.Īs a game mechanic, a player first gains control over their Operator at the conclusion of The Second Dream quest, and continues to gradually evolve as they obtain new abilities at the conclusion of The War Within, and their weapons and Arcanes at The Quills. The Operator is the Tenno represented by the player, a young human whose Void powers are the source of their Warframe's abilities.