Fixed an issue where targets of Tainted Touch would get the effects of Soul Corruption rather than the caster.The AI will no longer decide that gathering up to join its allies is a terrible idea just because there's nothing to siege in that friendly province.The AI will no longer think that just because going back to Rome with its army briefly seemed like a good idea, it should continue going there even if it becomes apparent going to Rome is a terrible idea.When one AI tells another "get your ass over here" the other AI is now willing to cancel a siege it only just started to actually get "over here".Diplomatic immunity now also prevents release from prison, banishment, and execution.The AI is now much less inclined to create a secret religious cult just because their liege is a player.Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own.Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91).The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player.
The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5.Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults.Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult.The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults.When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm.Paradox Interactive Development Studios have today released a new patch for Crusader Kings II, which brings it up to version 2.7.2 and adds general balance changes, AI improvements and plenty of bugfixes.
#CRUSADER KINGS 2 EPIDEMICS UPDATE#
Crusader Kings II Patch Notes - Update 2.7.2 Released